![]() ![]() ![]() The game "Attack of the PETSCII Robots", developed by David (the 8bit guy) makes use of all twelve buttons. It allows a slotted Apple II to read the maximum number of the SNES controller pushbuttons ie all twelve of them. The SNES MAX is a serial interface card that allows an Apple II to communicate with SNES Controllers. The SNES MAX Cable and the SNES MAX Socket. This version of Tetris was ported to the Apple II in 2022 by Lee Fastenau. Requires Apple IIGS w/2 MB RAM and VidHD card. Interesting use of VidHD's text mode for graphics. I'll add more to this list as they become available. Just like the 4Play joystick card, I have setup this software resource page to keep together a list of supported SNES MAX software titles. The latest version of AppleWin can be obtained from here :. Some game controllers have different mappings for their buttons so the most generic mapping has been setup as default but alternate mappings can be accessed via command line switches. AppleWin will automatically detect the "PC Controller" (this is independant to what is selected for Joystick1 and Joystick2 on the configuration page). A "PC Controller" needs to be connected to the PC. In the AppleWin Configuration page the "Input" tab is used to set the availablity of the required card in either slot 3, 4 or 5. It will also help me with not having to lug around an Apple II development system on my family vacations. I use AppleWin quite a lot for debugging and this is going to save me a great deal of time. This also gives developers an easy way to help out with developing software for these cards. A great option for those who do not have access to the physical joystick cards. Gamers now have the opportunity to play games such as "Attack of the PETSCII Rebots" which only supports the SNES MAX or a keyboard for user input, on an emulation platform with alternate controllers. ![]() Thank-you to Tom and Nick (long time AppleWin developers) for helping me get this feature into the software. With this setup, all you have to do is reset/reboot the emulator to get going.AppleWin, the dominant Apple II emulation software for the Windows platform, from version 1.30.5.0 now supports the 4play and SNES MAX joystick cards. The "Disk" settings show how I attached the Total Replay image.In the "Sound" settings, no reason not to whack those Mockingboards in there! Some games will happily use them.I experimented with setting Joystick 2 to "Mouse" just to always have that handy as an option, but some games seem to use weird controls when there is a second joystick plugged in."Mouse" with the trackpad can also be good when the game prefers "paddle" style input instead of joystick style. If some game is unhappy with that then you can try "Mouse" instead, using the right stick and/or trackpad plus the triggers. In the AppleWin "Input" settings therefore, I have Joystick 1 set to "PC Joystick #1".Typically the left stick works as a joystick and the A and B buttons as the joystick buttons. AppleWin seems to be pretty good about recognizing Steam Deck controller input as a "PC Joystick".This and the Reset button are the only special AppleWin UI keys I've found that I need in normal use, but still it's good to read through the AppleWin help files to learn about how to control it in general. The "Window Size" input toggles the emulator control buttons sidebar on/off.Right click seems to work for that purpose too though. The control-left-click in the Steam input setup is for escaping mouse capture if you use "Mouse" as your joystick input (more on that below).
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